Learn how to make your MetaHuman’s eyes look at the player camera or any world target in Unreal Engine 5 using Blueprint. In this tutorial, you’ll set up dynamic eye tracking / gaze control by adding the Runtime MetaHuman Eyes Aim node to the Face Animation Blueprint, then feeding a target location (the player camera) from the Event Graph for realistic eye contact. No C++ required - pure Blueprint workflow using the Runtime MetaHuman Lip Sync plugin’s Eyes Aim helper.
https://dev.epicgames.com/community/learning/tutorials/5Ejp/fab-metahuman-eye-tracking-make-eyes-follow-player-camera-in-unreal-engine