In this video, I demonstrate how to achieve real-time MetaHuman lip sync using external cloud-based TTS (Text-to-Speech) services like ElevenLabs and OpenAI, fully integrated into Unreal Engine 5.6 and working in packaged projects.
https://dev.epicgames.com/community/learning/tutorials/qB7Y/unreal-engine-fab-metahuman-ai-real-time-lip-sync-with-elevenlabs-openai-tts-in-ue-5-6
Not seeing these runtime plugins at all ??
never mind i see now you have to pay for it lol but you wasted a lot of time for folks should be up front about it being something you are selling!
Hi, at the top of the video description, there’s a section titled This setup is powered by <…> where the plugins used, which are paid, are listed. It wasn’t my intention to hide this information, sorry if it came across that way