This article details the Mesh to MetaHuman workflow used in the production of the animated short film Lightfall. It covers the process of creating a MetaHuman character in Unreal Engine 5, from initial photogrammetry mesh reconstruction in Agisoft Metashape to final character adjustments in Metahuman Creator.
https://dev.epicgames.com/community/learning/tutorials/KpyD/unreal-engine-mesh-to-metahuman-workflow-character-creation-in-ue5-icvr-lightfall