My pipeline for using the Mesh to Meta plugin, in order to use a sculpted head mesh by 3D character artist, Tomas Sackmann.
I cover the process of the pipeline from importing the head mesh, assigning textures, creating an Metahuman Identity asset, framing and lighting techniques for tracking active frames, showing various trackers available, along with suggestions for getting the best results.
https://dev.epicgames.com/community/learning/tutorials/vZW1/unreal-engine-mesh-to-metahuman-plugin-pipeline-from-short-film-enzo