Stop treating materials as just paint! This course is designed to bridge the gap between art and logic for Game Designers.
While most material tutorials focus on photorealism, this series explores how to utilize the Material Editor for game logic, interactivity, and potential performance optimization. You will learn how to shift calculation loads from the CPU to the GPU, drive visual effects via Blueprints, and speed up your level design prototyping.
https://dev.epicgames.com/community/learning/tutorials/wpqm/unreal-engine-materials-designer-deep-dive-ue5