Community Tutorial: Material Nodes - UV Coord and Component Mask

By combining a Texture Coordinate node with a Component Mask node in UEFN, you can create a grayscale gradient that’s more efficient than importing a bitmap texture. :artist_palette: Save time and resources while enhancing your design! :rocket: #FortniteCreative #GameDev

https://dev.epicgames.com/community/learning/tutorials/kBBO/fortnite-material-nodes-uv-coord-and-component-mask