Welcome to this hands-on introduction to Unreal Engine 5.6’s Modelling Mode! In this tutorial, you’ll learn how to create and edit 3D meshes directly inside Unreal Engine—no external software required. Modelling Mode is perfect for fast prototyping, letting you quickly build shapes, experiment with ideas, and refine assets without leaving the editor.
We’ll walk through the process of creating a simple 3D crate while exploring some of the powerful built-in modelling tools available in UE 5.6. Along the way, you’ll discover how easy it is to adjust geometry, reshape meshes, and iterate on designs in real time.
Whether you’re blocking out a level, testing gameplay ideas, or building reusable assets for your project, Unreal’s modelling tools help streamline your workflow and keep creativity flowing. By the end of this tutorial, you’ll have a better understanding of how to prototype faster, stay inside the engine, and start building your own custom mesh library with confidence.
https://dev.epicgames.com/community/learning/tutorials/jDW5/unreal-engine-making-crates-ue-modelling-mode-intro