In this video we are going to add a few features to our volumetric shader:
- Directional lighting
- Self shadowing
- Ambient/Sky lighting
- Distance field mesh shadows
- Scene light linking
Same as the previous video, this is based on a tutorial series made by Ryan Brucks, Principal Technical Artist at Epic Games. Check out his blog at https://shaderbits.com/
Texture used in the video: Dropbox - T_Volume_Wisp_01.tga - Simplify your life
https://dev.epicgames.com/community/learning/tutorials/mPX1/unreal-engine-making-a-volume-raymarching-shader-from-scratch-in-unreal-5-3-part-2