Community Tutorial: LYRA: Prevent Weapon Combos

We go over how to prevent the player from instantly firing when swapping weapons. Essential for PVP.

https://dev.epicgames.com/community/learning/tutorials/w6Jm/unreal-engine-lyra-prevent-weapon-combos

You can modify the TagRelationships_ShooterHero asset for making abilities/tags block each other.

That’s true, but the quickslot ability is always running so it can’t be used to block.

i have for me a better solution…

  1. add 3 blueprint (2x Anim Notify, 1x Lyra Gameplay Ability)

  2. Setup the new 3 blueprint

  3. add the trigger

  4. add in animation the 2 blueprint

  5. Done

greez sendman