Community Tutorial: Lyra + Chaos Vehicles

Hi, that’s not the case, unfortunately your tutorial does not work anymore. In UE 5.4.4 the entire Vehicles template changed, there is nothing in the OffroadCar_Pawn, everything is in the parent class VehicleAdvPawn and there are no axis movements, everything is attached to an enhanced inputs for throttle, steering, and break. Your event graphs don’t work in the new scenario as well.


It’s POSSIBLE they moved logic into the master class. Not sure why it wouldn’t have been that way already. None the less…

VehicleAdvPawn is the master car class.
OffroadCar_Pawn and SportsCar_Pawn are just children with different settings and meshes.

Our goal is for the character to send commands to the vehicle.
We add the interface to VehicleAdvPawn and replace the EnhancedInput nodes with our own interface nodes. (We could use a direct cast instead of an interface if we wanted.)

It’s a lot simpler than it seems. But I remember how it can seem at first.