Community Tutorial: Looping Motion Capture Data in Unreal 5

This video continues a series on editing motion capture data in Unreal Engine 5 by showing how to easily create a looping animation using a source motion capture take. UE5’s Level Sequencer features for blending and splitting blocks of mocap data are used in conjunction with the FK Rig feature that allows for editing of animations on individual joints to create a perfect looping animation.

This video is part of a series on the topic of editing motion capture data using Unreal Engine 5.
Here is a link to the full playlist of videos in the collection:
https://www.youtube.com/playlist?list=PLWXvQZSGgrsPWelT3eigO5UGjyVF405iw

https://dev.epicgames.com/community/learning/tutorials/B77y/unreal-engine-epic-for-indies-looping-motion-capture-data-in-unreal-5