Community Tutorial: Lighting and Rendering for Unreal Engine

In our lighting course, we started with the fundamentals and covered light types such as key light, fill light, back light, accent light, and rim light. We took a detailed look at how these lights are used and how they’re applied in the real world. Then, we reinforced our foundation by addressing shadows and contrast.

Next, we explored the types of lights in Unreal Engine and the roles they can play in scenes. We also strengthened our knowledge further by learning how to choose and fine-tune the right color palette for a scene.

In the following stage, we gathered references to determine how we should use lighting in our scene. Based on that, we arranged our scene in Unreal Engine, created the appropriate lighting, and completed our hands-on practice.

https://dev.epicgames.com/community/learning/tutorials/bY4d/lighting-and-rendering-for-unreal-engine