This third part of the article applies the layered rendering workflow to a complex production-style shot that combines environments, Alembic caches, Translucent materials, Niagara particles, volumetric fog, Foliage, and Nanite meshes within a single frame. It compares Movie Render Queue Preset and Movie Render Graph under real production constraints to assess their reliability for high-complexity, compositing-ready workflows.
https://dev.epicgames.com/community/learning/tutorials/pYww/layered-rendering-in-unreal-engine-part-3-a-step-by-step-production-workflow