Community Tutorial: Layered Rendering in Unreal Engine Part 2: VFX, Volumetrics, and Advanced Pipelines

This second part of the article takes a production-focused look at layered rendering for visual effects in Unreal Engine. It examines how Translucent and Additive materials, volumetric effects, and atmospheric systems behave when rendered as isolated layers, highlights the technical challenges that arise from their dependence on scene context, and compares practical solutions across the Movie Render Queue Preset and Movie Render Graph pipelines to determine which approaches deliver reliable, compositing-ready results in real production workflows.

https://dev.epicgames.com/community/learning/tutorials/39Kz/layered-rendering-in-unreal-engine-part-2-vfx-volumetrics-and-advanced-pipelines