This is a brief introduction for developing in editor tools for ICVFX workflows. In this walkthrough, I will be showing my process in developing a ICVFX Color Grading Manager tool. This will allow us to set entire cluster color grading values directly in the tool, storing these values to a preset, and finally setting those values from the preset to your custom Ndisplay configuration.
https://dev.epicgames.com/community/learning/tutorials/3D6d/unreal-engine-introduction-to-tool-development-in-icvfx