This is an intro to getting up and running with UE5’s MetaSounds – hopefully people find it useful. I’m not trying to cover every single possible use of MetaSounds, or all of the available functions – it’s more about just the basics and how to recreate some of the functionality of SoundCues.
The MetaSound systems described in this tutorial may not be the most effecient or the “correct” way of doing things, but they are methods that have worked for me
https://dev.epicgames.com/community/learning/tutorials/BKPD/unreal-engine-introduction-to-metasounds