Designed with learners in mind who are familiar with Unreal Engine 4/5 and who want get up and running on UEFN quickly.
This is all the parts I felt other tutorials and the documentation was missing when I started out, so i hope that it helps anyone out there trying to understand the opportunities and limitations of UEFN compared to Unreal Engine 5.
TOPICS COVERED
- templates (which ones you should check out and learn from)
- what are devices
- connecting devices together
- “thinking in events” the UEFN way
- pushing and testing your game
- what the publishing process looks like
- Seven things I wish I knew when I started !