Since my last published video, I’ve been working on my Interior Lighting process as well as tweaking my render settings for Lumen and Path Tracing. This video is a side-by-side comparison of those render settings tests, comparing Lumen to Path Tracer. I still have some issues to work out, but overall I was very happy with the updated render settings.
 The goal of these renders was realism, and not so much "a pretty Archviz presentation" piece for a client.  I was amazed at how well Lumen looks these days compared to Path Tracing.<br><br><a href='https://dev.epicgames.com/community/learning/tutorials/z3Vq/interior-lighting-lumen-vs-path-tracing-in-unreal-engine-5-7'>https://dev.epicgames.com/community/learning/tutorials/z3Vq/interior-lighting-lumen-vs-path-tracing-in-unreal-engine-5-7</a>