Explanation and demo on building proper pipeline and architecture for any game. Idea is simple - base class or actor has all common functions that are used by this class/actor children with ability to be overwritten/used/re-used and some specific new features added to them. Think of professions in MMO, where 1 class have some common stuff, but few different based on profession.
https://dev.epicgames.com/community/learning/tutorials/m2p7/unreal-engine-inheritance-with-blueprints
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