Why you should never “return true;” and what to do instead. Learn techniques to improve execution flow in UE5 projects using both C++ and Blueprint approaches. This tutorial covers handling success/failure states gracefully, reducing branching complexity, and implementing cleaner program flow patterns. Includes practical examples and comparisons between different implementation methods.
https://dev.epicgames.com/community/learning/tutorials/xBqb/unreal-engine-improving-program-flow-in-c-blueprint