At first glance, turn in-place seems an easy task. This isn’t exactly true. The problem is, speed of stick or mouse, used to control character rotation, isn’t static. Speed can change, and player can change turning direction very quickly. This tutorial explains how to implement quite nice but not so commonly used character turn in-place system.
https://dev.epicgames.com/community/learning/tutorials/nOJx/unreal-engine-implementing-character-turn-in-place-animation
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