A how-to on how to write media to disk from nDisplay viewports using Media Capture.
https://dev.epicgames.com/community/learning/tutorials/YD46/unreal-engine-how-to-write-ndisplay-viewports-to-disk-using-media-capture
Hi Michael, thank you for this, found it super useful. For a single screenshot, I’ve added a 1 tick delay and stopped capture (allow pending frame), right after the capture start.
Glad it was helpful.
Hey thanks for this, your the only person I can find doing this, so appreciate the post.
I just get this error when running:
LogMediaIOCore: Error: [nDisplayOutputTest] - Flushing commands didn’t give us back available frames to process.
Any ideas on what might be causing this?
Also any tips on rendering this to a texture target?
Thanks a lot.
To get this working in 5.1.1 I needed to specify the Desired Size on the File Media Output object. 1920x1080 worked