Here is a short guide on how to use Vive Trackers with Unreal Engine 5.3 using LiveLink.
https://dev.epicgames.com/community/learning/tutorials/Ln46/how-to-use-vive-trackers-with-unreal-engine-5-3-using-livelink
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works perfectly fine. but the thing is if i package the game i should create another .exe shortcut file of my package to add -xrtrackingonly. I can’t release a game with shortcut version.
Anyone find out how to package with -xrtrackingonly included?
Please help.
Hi, thanks for the explanation. I put everything into my blueprint except one part. I’m stuck on the Static Mesh. I downloaded one from Fab, imported it into the Content Drawer. When I drag it into the EventGraph, it comes up as “Add Static Mesh Component” that does not have an output. I can’t seem to figure out how to get a plain Mesh node like in your diagram. Thanks.