A simple trick on how to use SSAO (Screen Space Ambient Occlusion) when you are using Lumen
https://dev.epicgames.com/community/learning/tutorials/5PkM/unreal-engine-how-to-use-ssao-with-lumen
The commands are changed in later versions, in 5.3 they are:
r.Lumen.DiffuseIndirect.SSAO 1
r.Lumen.ScreenProbeGather.ShortRangeAO 0
2 Likes
Thanks a lot !
How can I save this in the project ?
Edit the DefaultEngine.ini, put these commands under the renderer section (just make sure to use = instead of a space between the command and the value).