Community Tutorial: How To Use Every Single Input On A Material Result Node

This is the last video you’ll ever need to watch about material inputs.

Welcome to Unreal Apprentice!

I do recommend you watch the whole video once, but feel free to skip ahead to the material input you’re looking for. It is meant to serve as a reference any time you have a question or need a reminder about how basic material inputs work.

In this video, we dive into the fundamental building blocks of materials in Unreal Engine. We will go over the following pins in a way that anybody can understand:
Base Color
Roughness
Metallic
Specular
Anisotropy
Tangent
Normal
Emissive Color
World Position Offset
Ambient Occlusion
Pixel Depth Offset
Opacity

Whether you’re a beginner or looking to expand your knowledge, this tutorial provides clear explanations and practical examples for each of these inputs.

Please like and subscribe if this was helpful to you! Thanks for watching! Be sure to check out my videos on Metahuman Animator to learn how to scan yourself with an iPhone.

https://dev.epicgames.com/community/learning/tutorials/lEvG/unreal-engine-how-to-use-every-single-input-on-a-material-result-node