This is the last video you’ll ever need to watch about material inputs.
Welcome to Unreal Apprentice!
I do recommend you watch the whole video once, but feel free to skip ahead to the material input you’re looking for. It is meant to serve as a reference any time you have a question or need a reminder about how basic material inputs work.
In this video, we dive into the fundamental building blocks of materials in Unreal Engine. We will go over the following pins in a way that anybody can understand:
Base Color
Roughness
Metallic
Specular
Anisotropy
Tangent
Normal
Emissive Color
World Position Offset
Ambient Occlusion
Pixel Depth Offset
Opacity
Whether you’re a beginner or looking to expand your knowledge, this tutorial provides clear explanations and practical examples for each of these inputs.
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https://dev.epicgames.com/community/learning/tutorials/lEvG/unreal-engine-how-to-use-every-single-input-on-a-material-result-node