Community Tutorial: How to stop enhanced input when switching levels in UE5

How to stop enhanced input when switching levels in UE5

https://dev.epicgames.com/community/learning/tutorials/R41G/unreal-engine-how-to-stop-enhanced-input-when-switching-levels-in-ue5

If we are holding any key made from enhanced input system in UE5 and don’t lift it during switching/loading levels then the key trigger/press will not stop like UE4 instead it will continue to trigger that key in new level.

It does not, though. I’ve never observed this behaviour, and it does not seem to manifest - at least not in v5.3. And you do not even need to fiddle with:


Which version are you running?

5.5