How to make custom asynchronous node in Unreal engine | Async Action
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GitHub project:- GitHub - aadeshrao123/AsyncActionProject: Implemented UCustomAsyncAction in Unreal Engine, derived from UBlueprintAsyncActionBase, to handle dual delays. It broadcasts events using OnDelayFinished and OnDelayFinished1 delegates upon delay completions. The Activate method sets timers for delays, enabling flexible and timed event handling in blueprints.
Welcome back to this session of tutorials on how to create your custom asynchronous node for Unreal Engine. I’m going to walk you through the process of actually implementing a UCustomAsyncAction class that derives from UBlueprintAsyncActionBase, maintaining dual delays and raising events when each is completed. With these powerful features, it means the ability to time more complex sequences of your game’s logic.
What You’ll Learn:
Making a Custom Async Action Class in Unreal Engine
Using Blueprint assignable delegates for event handling
Setting up timers and handling delays Real-world applications of asynchronously connected nodes in game development
https://dev.epicgames.com/community/learning/tutorials/Zerz/how-to-make-custom-asynchronous-node-in-unreal-engine-async-action