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just one question… i am kinda new to unreal and i watched this video before Making Better Blueprints | Unreal Fest 2022 - YouTube and what i extracted was, its not a good practice to copy blueprint code. so i thought why not make functions that do the same thing with no need to copy all the nodes.
maybe you can squeeze texture and shadow quality in the same function with a bool so decide when to use which set, after all both have apply settings at the end.
Isn t a that big of a deal, you can select what you need to copy and just ctrl+d , making function isn t just longer but then you will have to call them, so for hyper low hardware systems could give a micro deficit in performance(almost nothing), and then is more “readible” for productions that have more devs and easier to copy paste.
If you work with c++ it would be nice to make a funcion in c++