Community Tutorial: How to Make a Simple Health System in Unreal Engine 5

Hello guys, in this quick and simple tutorial we are going to make an easy and simple health system in Unreal Engine 5.

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https://dev.epicgames.com/community/learning/tutorials/z4jm/how-to-make-a-simple-health-system-in-unreal-engine-5

I already had a different but working health system for my health hud for my game, which wasn’t using the binding mechanic at all, but I decided to give it a try. And while the binding mechanic works for 1 player, it doesn’t really work if you want to have multiple health bars showing up on the screen for all characters being hurt (example: enemies), because it will only display the health of the player character (for instance, if you switch character being controlled, the health bar for the first player character suddenly shows blank/empty, because it can’t see the value meant to fill that bar).

Do you have a solution for this that still uses the binding? Or should I just stick with what I’ve been using that works?