How to Load Teams Across Rounds with Event Binding
This tutorial explains a method for saving and loading player teams across multiple game rounds, offering a reliable alternative to using player spawn pads that may lead to inconsistent results. It demonstrates how players can select teams, maintain these selections for a specified number of rounds, and then restart the selection process at the end of a set of rounds. This approach is particularly beneficial for games like zone wars, team versus team matches, and box fight maps, ensuring consistent team composition throughout gameplay.
This tutorial is great for beginner to intermediate creators
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