Community Tutorial: How to Keep Cloth & Destruction Cheap in Unreal Engine 5.8

Learn how to record and replay cloth and destruction simulations using Chaos Caching in Unreal Engine 5.8. This step-by-step tutorial covers fracturing a Geometry Collection, preparing and painting cloth, adding wind controls in Blueprints, recording both simulations with a Chaos Cache Manager, and controlling cached playback in Sequencer. It also demonstrates scrubbing, retiming, and reversing playback, with an emphasis on avoiding the cost of live physics simulation for mobile, VR, and other performance-constrained projects.

https://dev.epicgames.com/community/learning/tutorials/aqlko/how-to-keep-cloth-destruction-cheap-in-unreal-engine-5-8