This is meant to be a speed run of joining a friend through the Steam overlay (shift tab) using the Advanced Sessions Plugin
https://dev.epicgames.com/community/learning/tutorials/0JMY/unreal-engine-how-to-join-friends-via-steam-overlays-using-advanced-sessions
Thanks for this tutorial, it’s within the best timing for me.
Just about the [Event On Session Invite Received]
It says that it’s triggered when a session Invite has been accepted.
but it’s the same for [Event On Session Invite Accepted].
Both will be called?
I don’t want to be disconnected from my session when I receive an Invite.
My guess it that from an [Event On session Invite Received] , I want to have a widget pop-up just to notify the player. In case steam overlay is disabled.
(preferably behind steam overlay’s pop-up, so down-right)
I haven’t tested it yet.
Can you show a video of the end result ?
Hey DooD.To. You are absolutely correct. As I mentioned, this is a speed run on getting joining steam sessions via the overlay. You would want to implement some widget logic to allow the player to consent to join a session before just accepting and joining.
Hey!
Just wanted to say that this worked flawlessly. I really appreciate you posting this guide!
The event On Session Invite Accepted seems to me only get called when receiving an invitation from a friend, will it work if I right click and click join directly?