Community Tutorial: How to get "God Rays" with Raytraced Shadows

How to get your Raytraced shadows to shadow volumetric fog and make nice “God Rays”.

https://dev.epicgames.com/community/learning/tutorials/oLba/unreal-engine-how-to-get-god-rays-with-raytraced-shadows

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Thank you for posting this!!

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The first thing you do when you see a Shaun Comly tutorial is to press like …Then you go read what he has to teach you. :nerd_face:

Shaun if you can, can you make a tutorial on getting rid of slow (low freq) noise in foliage using Ray-tracing / lumen.

Cheers man.

Lol you are too kind.

“getting rid of slow (low freq) noise in foliage using Ray-tracing / lumen”
That sounds like denoising maybe. Does it still happen with TAA rather than TSR? If you have a small repro I’m happy to have a look.

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Thank you Shaun for sharing this.

I may be wrong but it is also worth adding in the tutorial that hardware raytraicing needs to be enabled for this to work, right?

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Yeah I can add that.

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