How to get your Raytraced shadows to shadow volumetric fog and make nice “God Rays”.
https://dev.epicgames.com/community/learning/tutorials/oLba/unreal-engine-how-to-get-god-rays-with-raytraced-shadows
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Thank you for posting this!!
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The first thing you do when you see a Shaun Comly tutorial is to press like …Then you go read what he has to teach you.
Shaun if you can, can you make a tutorial on getting rid of slow (low freq) noise in foliage using Ray-tracing / lumen.
Cheers man.
Lol you are too kind.
“getting rid of slow (low freq) noise in foliage using Ray-tracing / lumen”
That sounds like denoising maybe. Does it still happen with TAA rather than TSR? If you have a small repro I’m happy to have a look.
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Thank you Shaun for sharing this.
I may be wrong but it is also worth adding in the tutorial that hardware raytraicing needs to be enabled for this to work, right?
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Yeah I can add that.
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