Does it take forever to delete things in Unreal Engine now that your project has gotten bigger? Here is how to speed it up!
https://dev.epicgames.com/community/learning/tutorials/raop/unreal-engine-how-to-fix-being-stuck-on-computing-references
One alternate is to make a button with Blueprint that runs the function ‘Destroy Actor’ under Editor Actor Subsystem. And for renaming, which can also trigger compute references, you can use ‘Set Actor Label’. This is obviously only for actors.
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Thank you for this post brother, you have no idea how many hours of pain you’ve just saved me from. ![]()
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I tried changing it in editor prefs, but it warns if you don’t know precisley what you are doing you can damage things…is that true,what would be damaged ? associated meshs maybe dunno, question: why hasn’t epic fixed this >?