Are you still using your pre-FAB Megascans Master Material with the ORD slot and are too busy or don’t know how to change it to use the new ORM and separate Height/Displacement maps?
Well, in this tutorial I’ll be using Unreal Engine 5.5 to show you how to take a FAB ORM Texture map and replace the Metallic Map with the correct Displacement/Height Map to create an ORD Texture, using the Texture Graph plugin that comes with UE 5.5.
https://dev.epicgames.com/community/learning/tutorials/bZ3V/how-to-convert-fab-orm-to-quixel-ord-using-the-texture-graph-in-unreal-engine-5-5-beginners-tutorial