This tutorial provides a comprehensive, step-by-step guide on creating a third-person game character from scratch in Unreal Engine.
Key steps covered in the video include:
0:00 - 1:20 Project Setup: Creating a new project and configuring levels and GameMode settings.
1:30 - 3:50 Asset Import: Importing a 3D character mesh and animations from Mixamo.
3:55 - 5:50 Blueprint Creation: Setting up the BP_Player class, incorporating a SpringArm and Camera component .
6:30 - 20:15 Input Handling: Using Enhanced Input actions and mapping contexts to control movement (WASD), jumping, and camera rotation.
20:20 - 29:00 Building an Animation Blueprint with a State Machine and Blend Space to handle idle, walk, run, and jump animations based on the character’s speed and status .