A step by step guide to building Unreal Engine from source code using GitHub.
https://dev.epicgames.com/community/learning/tutorials/k8Ve/unreal-engine-how-to-build-the-unreal-editor-github
Hello. Is it possible to make a installed build without building the source in Visual Studio? What I did is running those two .bat files which are Setup and GenerateProjectFiles. The reason I’m asking this is not really answered in the article. Here’s;
Assuming you have cloned the engine code from GitHub - we are ready to build the Engine.
And 3 hours after typing this command (I don’t know if its needed to typed in developer command prompt also)
Engine\Build\BatchFiles\RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -set:WithDDC=false
I got this error in the image which explains nothing. When I scroll up everything seems to be fine. If something missing why the AutomationTool can’t seem to search for necessary resources before building it?
This is SO helpful! Often this process can be very daunting for new users or it takes an afternoon of several articles before getting it to work. Having this documented in a concise manner is fantastic!! I will be sending many here.
I recommend moving this from community to Epic since you are a staff member and this is vetted info. Much appreciated!!