Build a reusable, expandable Skill Tree system in Unreal Engine 5.8 using only Blueprints. This complete tutorial walks through data setup, reusable UMG widgets, gold costs, a Skill Tree Component, purchasing and levelling skills, prerequisites, tooltips, visual branch connections, and resetting purchased skills. No C++ is required. The system is designed as a practical foundation for RPGs and other progression-based games. The current version covers everything demonstrated in the video; zoom and pan, save/load support, and a practical gameplay integration are planned for future updates.
https://dev.epicgames.com/community/learning/tutorials/D0x8/how-to-build-an-expandable-skill-tree-in-unreal-engine-5-8-using-blueprints