I wanted to be able to attach things to my character without inheriting the character’s rotations. There’s two simple ways to do that when the constraints and nothing else work out.
https://dev.epicgames.com/community/learning/tutorials/zrK0/unreal-engine-how-to-attach-objects-without-inheriting-rotation
This is exactly what I needed to stop the player collision from rotating with the VR headset.
You are beautiful person. I love you.
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