Community Tutorial: How to Add a Custom MetaHuman Character to the Lip Sync Demo Project

A short step-by-step tutorial on adding your own custom MetaHuman character to the Runtime MetaHuman Lip Sync demo project in Unreal Engine 5. Covers animation Blueprint setup for the Body and Face components, registering the character via the MetaHuman Character Enum, and configuring the GameInstance so it spawns correctly in the scene. Compatible with Unreal Engine 5.0 through 5.7.

https://dev.epicgames.com/community/learning/tutorials/l5Z9/unreal-engine-how-to-add-a-custom-metahuman-character-to-the-lip-sync-demo-project

Hi there,
I just noticed that my stylized MetaHuman was used in your tutorial. I’m really happy to see it being used and shared.

I’ve always said people are free to use my work however they like, but I did mention that if it’s shared publicly or used in a production, I’d really appreciate being credited.

Hi, I’ve added a link to your product in the video description (https://www.youtube.com/watch?v=0xtcvqk358s), thank you for creating and sharing the character!