A short step-by-step tutorial on adding your own custom MetaHuman character to the Runtime MetaHuman Lip Sync demo project in Unreal Engine 5. Covers animation Blueprint setup for the Body and Face components, registering the character via the MetaHuman Character Enum, and configuring the GameInstance so it spawns correctly in the scene. Compatible with Unreal Engine 5.0 through 5.7.
https://dev.epicgames.com/community/learning/tutorials/l5Z9/unreal-engine-how-to-add-a-custom-metahuman-character-to-the-lip-sync-demo-project