In today’s video, I’m rock climbing a mountain and 3D scanning the entire thing from the top. I’ll be guiding you through my aerial photogrammetry process, breaking down important tips for you while scanning on-location, and running you through the entire post process in Reality Capture. We’ll go over stitching our data set together, meshing our point cloud, and baking hi-res textures to a simplified mesh. And in the end, we’ll view our final scans in Unreal Engine 5 after buildilng a customizable master material. So gear up, and let’s get scanning!
https://dev.epicgames.com/community/learning/tutorials/d8oa/unreal-engine-capturing-reality-how-i-3d-scanned-a-mountain-range-full-workflow