Example project about how to use the Unreal Engine 4 generic graph A* implementation with hexagonal grids, the intent of this project is to guide you on what you need to setup the basics for navigation on hexagonal grids.
https://dev.epicgames.com/community/learning/tutorials/Bb3J/hexagonal-grid-pathfinding-in-unreal-engine-4
2 Likes
Looks like i can’t expand the code snippets, is this a bug or i did something wrong?
Hey @ZioYuri78—looking into this one. Will circle back with you!
Thanks @Amanda.Schade, don’t worry, i found the issue, looks like all the snippets were published as Blueprint code instead of C++, now i fixed it.
No idea how this happened, maybe the cause can be an issue when you save the draft and you don’t publish the tutorial, when you come back later probably all the snippets gone back to default type (blueprint).