This article covers the complete workflow for creating a braided hairstyle for a Metahuman character in Unreal Engine, built for our animated short film Lightfall. We’ll cover steps using ZBrush, Maya, and X-Gen. Additionally, it provides insights into Ornatrix, highlighting its pros and cons for Unreal Engine grooming work.
https://dev.epicgames.com/community/learning/tutorials/lw6j/unreal-engine-metahuman-hair-grooming-in-maya-with-x-gen-step-by-step-ue-guide-icvr-lightfall