Community Tutorial: Hair Grooming in Maya with X-Gen: Step-by Step UE Guide | ICVR Lightfall

This article covers the complete workflow for creating a braided hairstyle for a Metahuman character in Unreal Engine, built for our animated short film Lightfall. We’ll cover steps using ZBrush, Maya, and X-Gen. Additionally, it provides insights into Ornatrix, highlighting its pros and cons for Unreal Engine grooming work.