A short little guide (that got longer than expected) on basic Virtual Texture concepts, that I’m sharing as I learn about it myself. Since it’s one of those things that is kind of vague as to what it’s all about, and the official docs didn’t help.
https://dev.epicgames.com/community/learning/tutorials/58vb/unreal-engine-guide-to-virtual-textures-for-noobs
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This was very helpful. Just what I needed. Thank you so much!
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Very helpfull indeed. I wonder if the stacking apply to the common UV Layer even if there are different texture coordinates manipulations .
Edit: indeed, if you sample two virtual textures from a shared UV layer (UV0 for instance) but that have distinct UV0 manipulations, that will count as two separated stacks. So this might not be performance friendly to use SVT on material with a lot of different UV coordinates logic.
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Thanks for the tips! Both Astaraa and Titou =)
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