Community Tutorial: Getting Started with the Gameplay Ability System in Unreal Engine 5 (C++)

Learn how to set up the Gameplay Ability System (GAS) from scratch in Unreal Engine 5 using C++ in 48 minutes. This tutorial covers the full ability pipeline: configuring the GAS plugin and Build.cs dependencies, implementing AbilitySystemComponent with IAbilitySystemInterface, defining a custom UAttributeSet with the ATTRIBUTE_ACCESSORS macro, creating GameplayEffect and GameplayAbility Blueprints, granting and activating abilities at runtime, and verifying the full chain with showdebug abilitysystem.
Prerequisites: Intermediate C++ and Unreal Engine experience.
GitHub: nbertoa (Nicolas Bertoa) ยท GitHub

https://dev.epicgames.com/community/learning/tutorials/7OVy/getting-started-with-the-gameplay-ability-system-in-unreal-engine-5-c