Community Tutorial: Getting into C++ with Unreal Engine - Part2

The second part in a short series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started.
In this part, I go over creating an Unreal Project that uses C++ coding, we take a brief look at some important project files, and familiarize ourselves with the IDE.
I then work through a simple example; using C++ to create a Blueprint Function Library, allowing you to add your own custom Blueprint Nodes to your projects.

https://dev.epicgames.com/community/learning/tutorials/pPl8/getting-into-c-with-unreal-engine-part2