A little tutorial to get started with the Geometry Script feature in Unreal. We are creating a simple script: A wall that is actually a destructable mesh manipulated by a boolean operation when the player is shooting at the wall.
https://dev.epicgames.com/community/learning/tutorials/q33Y/unreal-engine-geometry-script-boolean-operation-at-runtime
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can this also work in exported games? ive notice when you export it even with dynamicmeshactor, i tried, the mesh would display but the boolean operation doesnt work at runtime. its probably because of skill issue cause im pretty new to unreal.