A little tutorial to get started with the Geometry Script feature in Unreal. We are creating a simple script: A wall that is actually a destructable mesh manipulated by a boolean operation when the player is shooting at the wall.
https://dev.epicgames.com/community/learning/tutorials/q33Y/unreal-engine-geometry-script-boolean-operation-at-runtime
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can this also work in exported games? ive notice when you export it even with dynamicmeshactor, i tried, the mesh would display but the boolean operation doesnt work at runtime. its probably because of skill issue cause im pretty new to unreal.
Geometry script does not work with Packaged games sadly. So keep that in mind if you ever want to create a build!