Learn how to use Input Tags to activate Gameplay Abilities in Unreal Engine’s Gameplay Ability System (GAS) without relying on hardcoded input bindings. This guide covers assigning Gameplay Tags to ability specs through dynamic spec source tags and checking those tags when handling input to activate the corresponding abilities. It also includes a practical C++ implementation for assigning and using input tags with Gameplay Abilities.
https://dev.epicgames.com/community/learning/tutorials/Y6nn/unreal-engine-gas-input-tags-ability-activation-without-hardcoded-bindings