Community Tutorial: Game AI Decision Making with Unreal Behavior System

The AI will:
Patrol between random locations
Detect the player
Switch to chase mode dynamically
Return to patrol when the player escapes
This tutorial focuses on real gameplay implementation, not theory alone.

You will learn how to:
Create an AI Character (Agent)
Create and assign an AIController
Build and configure a Blackboard
Construct a Behavior Tree using:
Selector
Sequence
Task
Decorator
Service

Implement patrol logic using MoveTo
Implement detection logic using AI
Switch behaviors using priority-based decision making

https://dev.epicgames.com/community/learning/tutorials/woPj/unreal-engine-fortnite-game-ai-decision-making-with-unreal-behavior-system