This session explores how core filmmaking principles translate into real-time cinematic production using Unreal Engine. Rather than focusing solely on tools, the presentation emphasizes visual storytelling decisions and their implementation through Sequencer, Cine Camera Actor, and Post Process Volume.
Topics include focal length and psychological distance, depth of field for audience focus, lighting contrast and color temperature, shot timing in Sequencer, basic character animation for performance support, and post-processing techniques such as color grading, exposure control, and tonal refinement.
The session demonstrates how Unreal Engine functions as a complete cinematic environment grounded in traditional film language and practical production workflow.
https://dev.epicgames.com/community/learning/tutorials/v7jk/fortnite-fab-fundamentals-of-cinematic-filmmaking-in-unreal-engine